Exploring how mental readiness shapes the way people train
Wahoo’s Activity Details experience was one of the most important moments in the app: the place users returned to after a workout to understand performance, review effort, and decide what to focus on next.
The existing experience had valuable data, but it was dense, dated, and difficult to scan. Casual users struggled with technical language, while more experienced athletes still needed access to deeper metrics and comparisons.
I led the redesign of Activity Details to create a more useful post-workout experience: simple enough to understand at a glance, but flexible enough to support deeper performance analysis.
The challenge: introducing a new kind of signal into a product ecosystem that had historically focused on physical performance.
Bringing mental readiness into the product story
As Wahoo expanded its investment in the app experience, and through the acquisition of a mental-data company, there was a clear signal that the product could evolve beyond physical tracking alone. This project explored what that shift could look like in practice.
The opportunity: reposition the app as more than a fitness assistant, and closer to a more complete performance companion.
What research made clear
Despite how you perform at the end of the day only you know how you feel. So no matter how simple of an experience I wanted to create, we had to always account for direct user feeling inputs.
How the experience took shape
1. A measurable game concept
Instead of framing the experience like a form or survey, I created a game-based concept that could function as a lightweight assessment. This made the interaction feel more engaging while still producing a result users could interpret as part of their workout preparation.
2. A simpler interface
The interface was intentionally pared back to reduce unnecessary interaction complexity. The design needed to feel easy to understand at a glance and quick to complete in the moment before a workout.
3. Reduced precision demands
Because early prototypes exposed issues with touch target size, I shifted the experience toward a model that asked less from users physically and cognitively. This helped the concept feel more approachable and more reliable.
4. A softer emotional tone
One refinement in the final experience involved the way the product handled misses. Early versions of notifications felt too abrupt, which clashed with the reflective nature of the feature. I dialed those moments back so the experience felt more supportive and less punitive.
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As a product designer, I'm on an exciting journey to blend creativity with technology to craft memorable user











